module Base
{
    



    item ConcussionGrenade
    {
        MaxRange	=	20,
		KnockdownMod	=	2,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = pa_ConcussionGrenade,
        UseSelf	=	TRUE,
        DisplayName	=	Concussion Grenade,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Football,
        MinDamage	=	0,
        Weight	=	1,
        MaxDamage	=	100,
        MaxHitCount	=	0,
        Icon	=	pa_ConcussionGrenade,
        TriggerExplosionTimer   =   50,
        ExtraDamage  =   500,
        ExplosionRange  =   3,
		ExplosionSound = PipeBombExplode,
		AttachmentType = Gear,
		WorldStaticModel = pa_ConcussionGrenade_ground,
    }


    item StunGrenade
    {
        MaxRange	=	20,
		KnockdownMod	=	5,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Stun Grenade,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Football,
        MinDamage	=	0,
        Weight	=	1,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	Football,
        TriggerExplosionTimer   =   50,
        ExtraDamage  =   0.1,
        ExplosionRange  =   3,
		ExplosionSound = PipeBombExplode,
	AlwaysKnockdown = TRUE,
	AttachmentType = Gear,
    }

}

